Hello all, I'm still here working away. I haven't posted on this blog for a while (again) so I thought id leave a few renders of what I've been working on. I'm extremely proud of these works as I have been able to further push my skills especially with the character and my Quixel workflow.
Joshua (The Character) (Above)
This artwork was based on my younger brother as he had asked if I could make a 3d model of him.
I began by sculpting the human figure in Zbrush (I should have started from a human base mesh). Then I auto retoped and adjusted the mesh in Maya. Once I had Uvd the model I played with the paint tools in Quixel Suite where I had countless crashes and errors but all worth while as I seem to be able to navigate the program without a single issue now (Yay!). After many tedious adjustments to both the mesh and texture sheet I had set up a final render scene in Marmoset. With the addition of a lens flare and dust in Photoshop I was happy to call it finished.
Jam Jams Strawberry Jam (Above)
I spent an afternoon on this artwork shortly after finishing my brothers character. At the time I was craving strawberry jam so i decided to practice my PBR texturing skills in Quixel Suite. I'm extremely happy with this little prop as it turned out exactly as I imagined.
W.I.P. Dining set (Above)
This is a work in progress however I thought id show it off early. The intent behind this project is to create a low poly PBR set in a short period of time as practice for my workflow.